All this will happened, more or less. See the unseen is not a big deal anymore. The question is, how to imagine software structure. Software visualisation make the intangible tangible. To do so, it uses metaphors which translate abstract and complex structures of code into graphical representation of entities and their relations. We create narrations through generating interactive environments; with the help of narrations we can talk about systems. The first system mentioned here is a software system, its patterns and anti-patterns. The second one is represented through the cultural techniques of VR and IT work, the techniques of cognitive capitalism – commercialism, digital labour or playbour (labour as a play) and creative expression – boths are “systems” in need to discuss.